Review from the passing scene
In this article, I'll be reviewing all the interesting posts I've published where the set up of the VLO framework is involved. From working with the canvas to using a Force-directed graph layout I'll show you the vast amount of information I've posted, and this will help me to think "Where the project is?" and "Where the project is going to?".
The first approximation of the project was "Playing with TCanvas, linking objects". These four posts were an attempt to playing with the TImage canvas and inserting different TImage extended components with different properties and methods to draw lines for each image. In part III and IV I introduced the building an arrow (with the equations) and the managing of the flickering inside the canvas.
After implementing different solutions with the canvas and the storage of the information, I started to play with different algorithms for working with graphs.
If you have any suggestion about the program, they are all welcome!.
Here you can download the latest revision of the application:
I hope you enjoy!.
The first approximation of the project was "Playing with TCanvas, linking objects". These four posts were an attempt to playing with the TImage canvas and inserting different TImage extended components with different properties and methods to draw lines for each image. In part III and IV I introduced the building an arrow (with the equations) and the managing of the flickering inside the canvas.
- Playing with TCanvas, Linking objects in Delphi Part I.
- Playing with TCanvas, Linking objects in Delphi Part II.
- Playing with TCanvas, Linking objects in Delphi Part III.
- Playing with TCanvas, Linking objects in Delphi Part IV.
- Drawing Polygons with Delphi (TCanvas).
- Display the text in the orientation we want in a TCanvas.
- Playing with Ellipses.
- Drawing lines to show a chart with Delphi.
- Lenght of a text in Pixels.
After implementing different solutions with the canvas and the storage of the information, I started to play with different algorithms for working with graphs.
- Convex Hull (explanation).
- Implementing the Convex Hull with Delphi.
- Minimum Spanning tree with Delphi part I.
- Minimum Spanning tree with Delphi part II.
- Smallest Enclosing System with Delphi.
- Implementing an AVL tree with Delphi.
- Implementing A* pathfinding with Delphi.
- Implementing Voronoi Diagrams with Delphi.
- Implementing Automated Linked Objects with Delphi Part I.
- Implementing Automated Linked Objects with Delphi Part II.
- Implementing Automated Linked Objects with Delphi Part III.
- Implementing an Abstract Factory.
- Implementing a Facade Pattern.
- Implementing Prototype Pattern.
- Implementing Composite Pattern.
- Implementing memento Pattern.
- Implementing a canvas to modify objects in Delphi part I.
- Implementing a canvas to modify objects in Delphi part II.
- Implementing a canvas to modify objects in Delphi part III.
- Automation Object Library for Vijeo Citect with Delphi part I.
- Automation Object Library for Vijeo Citect with Delphi part II.
- Automation Object Library for Vijeo Citect with Delphi part III.
- Implementing a canvas to modify objects in Delphi part IV.
- Implementing a canvas to modify objects in Delphi part V.
- Implementing a canvas to modify objects in Delphi part VI.
- Implementing a canvas to modify objects in Delphi part VII.
- Implementing a canvas to modify objects in Delphi part VIII.
- Implementing a canvas to modify objects in Delphi part IX.
- Implementing a canvas to modify objects in Delphi part X.
- Implementing a canvas to modify objects in Delphi part XI.
- Improving the desing of an Arrow Part I.
- Improving the desing of an Arrow Part II.
- Point which belongs to a segment.
- Showing orientated readable text in a Canvas.
- Fixing aliasing on rotated text.
- Thundax Box Manager 2.0.
- Thundax Box Manager 2.1.
- Thundax Box Manager 2.2.
- Thundax Box Manager 2.3.
- First Application with Thundax Box Manager Part I.
- First Application with Thundax Box Manager Part II.
- First Application with Thundax Box Manager Part III.
- Development platform VLO Framework Part I.
- Development platform VLO Framework Part II.
- Development platform VLO Framework Part III.
- Installing VLO Framework.
- VLO Framework on SourceForge.
- Calculating transport routes part I.
- Calculating transport routes part II.
- Calculating transport routes part III.
- Calculating transport routes part IV.
- Calculating transport routes part V.
- Playing with VLO Framework.
- New Features VLO Framework Part I.
- New Features VLO Framework Part II.
- New Features VLO Framework Part III.
- New Features VLO Framework Part IV.
- New Features VLO Framework Part V.
- Force-Directed graph layout approximation Part I.
- Force-Directed graph layout approximation Part II.
- Force-Directed graph layout approximation Part III.
- Force-Directed graph layout approximation Part IV.
If you have any suggestion about the program, they are all welcome!.
Here you can download the latest revision of the application:
I hope you enjoy!.
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